

The Color of Madness (June 2018) added a new region, new enemies and bosses, and a horrifying comet. We enjoy each other’s company, share drinks and play games together, but above all, we value hard work and passion. Open, ego-less discussion and brainstorming are an important part of our process-our goal as a team is to find the best possible choice, and we enjoy challenging each other and playing devil’s advocate in pursuit of that end. We have grown to 14 at this point, and anticipate adding another half-dozen more in the coming 18 months. Cultural fit is extremely important to us, and we aren’t in a rush to grow. How many people is Red Hook Studios right now, and is that size something you'd like to maintain throughout this project, or change as you continue development? How would you describe the culture of the studio? and that’s all we’re going to say about that for now. In Darkest Dungeon 2, we’re giving players a glimpse of the supernatural apocalypse twisting and distorting the world beyond the estate. Will the sequel be focused on the Estate and its surroundings, or a new location?

We think it’s easier to do that while remaining somewhat small.ĭarkest Dungeon's corrupted setting is an inseparable part of its appeal. We put a lot of value on finding the right people and giving them an environment to be motivated creatively. Ultimately, a game is only as good as the team you have making it. However, the small team agility and creativity is still key, and we look to keep that. We can afford to be a bit more sensible this time around, and have been growing staff to match scope more reliably and realistically. It took its toll on us physically and mentally, just like an epic Warrens clearing run. We created a lot of Darkest Dungeon with only five people on the team. What's one of the major learnings you're bringing into the development of Darkest Dungeon 2? This doesn’t confirm full-fledged expansions, but players should expect new content to be coming to Darkest Dungeon 2 even after its 1.0 release.Darkest Dungeon received four DLC updates following release, including The Shieldbreaker. The 1.0 Steam launch represents a new phase of development for the game. Our approach is the same with Darkest Dungeon II. The original Darkest Dungeon was well supported post-launch with the addition of town events, radiant mode, and multiple new enemies. This is confirmed by the game’s dev log, which says: That being said, the first Darkest Dungeon received several pieces of DLC, including expansions like The Crimson Court and The Color of Madness – it is entirely possible the new game will also be furnished with such additions. Players on Steam will have access to the 1.0 version of the game, meaning it will be a fully-finished experience. Thank you to everyone who voted in our Pet Battle Royale! /Xk90QJ6bTGĪccording to the game’s Steam page, Darkest Dungeon 2 will be arriving on that platform on May 8, in just a few days. Instead of going down, as they did in Darkest Dungeon, players of Darkest Dungeon 2 will be climbing up, braving the horrifying journey up “The Mountain.” They’ll be equipped with a stagecoach and a party of heroes who will try to prevail against seemingly unsurmountable odds: Expect a challenge coming into the game, if the first is any indication of the game’s difficulty. Darkest Dungeon has received acclaim for its uniquely dark approach to the genre and its gravelly narrator voiced by Wayne June. The first game had players throw successive waves of doomed adventurers into maze-like catacombs of madness, despair and death – not nearly as cheery as, say, Hades. Here’s exactly when those players will embark on Darkest Dungeon 2’s “road trip of the damned.”ĭarkest Dungeon 2 is the follow-up to 2016’s roguelike hit Darkest Dungeon. The game is nearing its terrifying final release version, meaning players will be able to fully experience the game on Steam very soon. Darkest Dungeon 2 brings dark fantasy roguelike misery to players on Steam soon, after a stint in the Epic Games Store’s version of Early Access.
